Monday, September 30, 2013

Basing the Romans



I have nearly 40 Romans near completion and one thing missing is the basing. I decided to use Gale Force 9 magnetic bases and I am a little torn on how I want to do the basing. I may do one unit with some green flock and grass while the other has a more mixed dirt and grass look. Depending on how many Roman units I end up getting, certain legions may have one type of uniformed base and another legion a different style. I will post updates as I plan on finishing their bases this weekend.

Bob

Sunday, September 15, 2013

Roman Legion+ Work In Progress



Well I started working on my Romans, and these 20 guys took me about 3 hours after they were primed and glued to Gale Force 9 magnetic bases. I still have to do my touch up work, decals and basing so I still have some stuff to do but the big part is done.

I used Army Painted , primer that doubles as a base coat with the plate mail color. Then a combination of Vallejo paints and Army Painter paints knocked out the rest. I really enjoyed putting these guys together and painting them. I loved how simple they were to assemble but still gave me some weapon and pose options. I used to hate assembling certain models that required me to look at directions very attentively to match torsos, arms, hands, and weapons or else the model would not work.

I still have another twenty to do and two scorpions to build before I purchase anything else. But this is a start and it has been almost a year since I've painted anything so it felt good getting back into it. Well I will keep posting the progress and the final result will be up here soon I hope.


Rob

Sunday, September 1, 2013

Warlord's Hail Caesar



Well this is a game that we are starting to try out. We started collecting models and immersing ourselves in the game. The rules are done by Rick Priestly and there are quite a bit of reviews on them and the actual rule book. The starter set comes with the complete hardcover rule book, 60 Celt Warriors, 30 Roman Imperial Legionnaires, and a Roman Scorpion catapult. The starter set has an MSRP of 96$ but can be found online for about twenty dollars less. The rules are a bit lacking but we have been told that the addition of the army books helps out quite a bit. So we are gearing up and getting ready to start playing. One aspect of the rule book is that it encourages using house rules and creating scenarios that are agreed upon by both players. This has already led us to start creating unit cards for the troops at our disposal. Just some basic stuff on a word document but something easy to reference. So we are going to start trying out some new stuff and we have also picked up the rule book for Drop Zone Commander. Well we will keep everyone updated with more posts.

Rob

Tuesday, August 20, 2013

Dropzone Commander Two Player Starter Set by Hawk Wargames




   Well this set just looks great, I have watched a couple of the unboxing videos on the set and it really does have everything you need to start playing. Not pictured is a 4x3 play mat that is also included in the set. The release date is September 28 and the retail price is $90 but I have already seen online retailers selling pre orders for $76. The two armies look great and we are dying to get our hands on a copy and do a review. Dropzone Commander has really started to take off and if you have not checked out Hawk Wargames and Dropzone Commander I highly suggest you do. Nick from Blackheart Gaming was at GENCON 2013 and he was able to get a look at their new units and the new box set. We are definitely looking at getting into DZC as it is referred to. We will have some pictures from GENCON and we will be updating everyone on some X-Wing games, and DUST tactics games in a few days. We also picked up Warlord Game's Hail Cesar so keep an eye and check out Dropzone Commander...


Rob

Monday, July 29, 2013

TIE Interceptor: First Impressions


TIE Interceptor
 

 

 

So I got three games in with my TIE Interceptors this weekend and without turning this into a Battle Report, I’m just going to quickly highlight some of the pros and cons of this ship. To start off I was unable able to use every version so my findings will be based off of my experience with Thurr Phennir, Soontir Fel and a Sabre Squadron Pilot.

 

Pros

1.       Maneuverability

2.       Firepower

3.       Actions

4.       Agility



 

 

1.       Maneuverability

This basic function is an extremely important aspect of the X-Wing Miniatures Game. The unique dial system of movement lends to the playability and unknown factor. The TIE Interceptor as with the basic TIE Fighter is very maneuverable and I enjoyed the speed and tight turns that were very useful for outmaneuvering the enemy and getting behind them. The TIE Interceptor did not let down in this category and its maneuver options are one of the attractive features of this ship.

2.       Firepower

The big difference between the TIE Interceptor and other TIE variants is the firepower. The TIE Interceptor has three attack dice and rivals the X-Wing in firepower. The higher attack value was the most notable difference that I recognized which most players would easily see on the card. When I was playing I noticed that being able to maneuver and bear down with the increased firepower was very beneficial and it is the deciding factor for me when I consider the TIE Interceptor in my list.
 

3.       Actions

The TIE Interceptor has four actions in its action bar. The actions are: barrel roll, focus, evade and the new boost action. I won’t dissect each action but I will say that the ability to pick between four actions was very helpful and the boost actions quickly developed into me getting into range one to utilize the higher attack and get off four shots. This was extremely effective when it was combined with Thurr Phennir who can then barrel roll or boost out of a firing arc. The actions helped out immensely and they combined with the firepower and maneuver to make a very deadly ship.

4.       Agility

 

Having three agility was a great defense to the enemy firepower and it repeatedly proved useful and blocked the enemy attacks. The high agility was  great and it really helped this ship survive throughout the fights.

 

Cons

1.       Shields (lack of)

2.       Options for attachments

3.       Points

 

1.       Shields

 

As with most other TIE ships excluding the TIE Advanced version the Interceptor has no shields and relies on its agility to spare it damage. The lack of shields was not as noticeable since the agility value was three. I knew coming into the game that there were no shields and this was not the big negative factor that I worried about.
 

 

2.       Options for attachments

 

The TIE Interceptor has very few options and some of the cheaper versions have no options at all. This does limit the amount of customization but with the new upgrade cards like stealth device, engine upgrades and shield upgrades you don’t need as many upgrade icons on your ships. The options are limited though so prepare for some pretty standard combinations.


 

3.       Points

 

The point cost is higher than the TIE fighter which is expected but the named characters start getting into the high 20 point range and with some upgrades they can even exceed 30 points for a ship that has three hull with no shields. The points are one of my cons that I am not too worried about because the damage output that the Interceptor provided was well worth the points.
 
 

 

Nuts and Bolts
 

 
So from my opinion, I absolutely love the TIE Interceptor and Thurr Phennir with Veteran Instincts was just awesome. He would move, then boost to range one, shoot then barrel roll or boost out of a firing arc. This tactic proved very effective and he claimed many rebel pilots. The damage output combined with the maneuverability of the TIE chassis made a very capable ship that offset the points and usual glass hammer moniker that is attributed to the TIE series of fighters. My next problem is convincing the guys form Blackheart to keep letting me play as the Imperials, somehow I am the default Rebel Player. So those are some basic takeaways that I had with my Interceptors, hope everyone enjoys.

 

Monday, July 22, 2013

What Tactics Articles Do You Want?

We are planning on writing up some articles and Battle Reports but we want to hear from you on what games you are interested learning more about. Right now there are a few out there that have caught many gamers and we are going to try and get some articles on the popular games. Before we get going we want to make sure we do articles that you want. So here are some games that we are considering reviewing or doing articles on:


Star Wars X-Wing Miniatures

Dust Tactics

Bolt Action

We play plenty of other games and if you have questions or want us to review something let us know.



Rob

Thursday, July 18, 2013

X Wing Miniatures Wave 2 restocked !



Well we have been waiting a while to get our hands on these and I know there has been plenty of unboxing videos and battle reports following the Wave 2 ships but Fantasy Flight Games has been a little slow on getting product out there. Some were selling for 30$ or more because of the lack of stock. Today some online retailers got restocked and if you are fortunate you may find some for retail price or less. I thought I would let everyone know considering how hard it is to find these ships. The Firespray and Millennium Falcon are a little easier to find but the TIE Interceptor has been very elusive followed by the A-Wing. We will be posting a battle report soon on some of our X-Wing games. Good Luck picking them up and get them while you can.


Bob