Wednesday, November 4, 2015

Infinity : Reinforcements and a smal rumor.....

     Here are the latest units from Corvus Belli for Infinity, and once again they impress. To my knowledge three of these had prior sculpts and these are some fresh new sculpts to add to your force. With the inclusion the Seraph it also got some new rules. I own a Van Zant model and I know there was a limited edition Gencon model available as well. The fact that Infinity does consistent releases for multiple factions every month is really a huge factor for me when I support this game. I actually had a long conversation today with a buddy of mine and we were just talking about how great Infinity is and how the switch from 40k has been one of the best gaming decisions we made. I am not trying to just write about negative aspects of 40k, especially since the Warhammer world really helped me get into gaming decades ago. I just think that Infinity really has a lot of positive attributes and looking at these new units and the consistency of quality and releases is just another plus for this game. Well have fun scrolling over the units and look for more articles on terrain and soon some Nomads articles.

    I also picked up this small rumor over at Beasts of War from one of their comments:

arbilete wrote:

Supposedly, November releases are:
- Domaru (box)
- Avicena
- Rodoks (box)
- Airborne Ranger
- Hassasin Ragik Hacker -

     If that's the case I need to save some money for those Airborne Rangers, I mean I was a paratrooper for a decade.


From Corvus Belli:
 
 

Seraphs, Military Order Armored Cavalry

"Voluntas Dei" (God Willing). Motto of the Seraph Cavalry.
The Father-Officers of the different PanOceanic Military Orders (Hospitallers, Teutons, Knights of Santiago, of the Holy Sepulchre, Montesa...), have the job of leading the vanguard of faithful troops into the heart of battle. In the heat of combat, cut off from the call of God, the Father-Officers are capable of reaching the doors of hell itself.

They are reckless, they attack without fear of death because they know they are imbued with the power of Christ. Such religious fervor has led to such a high number of fallen among the officers of all of the Orders that it was decided to equip them with Remote Presence combat units. Currently the Seraphs are the most visible element of any attack force of any Military Order, always on the front line of battle discharging the fury of God through their own weapons systems or those of their accompanying Auxbots.

  http://infinitythegame.com/article.php?id=111 

Roger Van Zant, Airborne Ranger Captain

“I lead. You follow.”
Van Zant, to Captain Pendleton of the 2nd Airborne Rangers during the Operation Death from the Clouds briefing. Ariadnan Commercial Conflicts.
Roger Van Zant is a big, bull-necked guy with a bristly goatee and a shaven head, a guy who likes beer and doughnuts. He’s a callous officer, the kind that was promoted from a runt by the sheer weight of his distinguished services. As a person, Van Zant is authoritarian, offensively honest, irritable and obstinate to a fault. His character inspires mixed feelings. He can display a charismatic personality when he wants to, but other officers have come to hate his guts after locking horns with him one time too many.

The soldiers loves him on a good day as much as they fear his fits of rage. That he is an intrepid, natural leader is not up for debate. Despite the fact that he always takes the riskiest, most decisive missions, he never wants for volunteers. In truth, he is your standard man of action of the Ariadnan frontier, and as a soldier he should be judged not by his geniality but by his record sheet. Van Zant has been injured countless times, and he has embedded each bullet and piece of shrapnel into the handle of his axe. In the purest Ariadnan officer style, he will often stand in the crossfire, screaming orders at the top of his lungs while lighting a smoke, not (only) because he is a show-off, but because that’s where he can get a better grip on the situation.

 http://infinitythegame.com/article.php?id=114
 
 
 

Special Deterrance Group Azra'il

The Azra’il are veteran elite troops who have fallen into disgrace. The Jamdariyah, the Sultan’s personal guard, is renewed with each Sultan. Every time a new one is elected by the people, his head of security disbands the previous Jamdariyah.
Some of the members stay on with the new Sultan, but those who are politically suspect cannot keep their old rank. However, they can’t be sent back to their former regiments either, because, having been part of the Sultan’s guard, who knows what they may have seen or heard? This is why they are sent to the Azra’il Special Deterrent Group, where their talents can be used, but where they can also be closely monitored.
This unit is responsible for the safekeeping of the Silk Route outposts. It was created after the bloody clashes of the Silk Revolts and their role is not so much to protect the most prized treasure of Haqqislam, but to annihilate anyone who dares try and seize it. They didn’t get their name by chance. In the Koran, Azra’il is the Angel of Death, a dark archangel under the direct orders of Allah, whose mission is to rip the souls from bodies and take them to be judged. This is basically the mission of the Special Group, who always acts openly and belligerently. An open operation means that the unit wants the enemy to be perfectly aware of their presence. In military terms this is known as a ‘Show of Force’ or ‘Force by Presence’. The Azra’il normally carry out aggressive patrols, seeking deliberate and provocative contact with the enemy. The choice of an older model of heavy armor is an intended and premeditated decision. Not only because it is a link with each individual Azra’il‘s past - a reminder of their fall into disgrace - but also because it is more bulky, and thus more threatening, in appearance. And if their presence alone is not sufficient to put fear into the hearts of enemies, they then unleash all the firepower at their disposal, doing justice to their name.
These guys are looking pretty awesome




http://infinitythegame.com/article.php?id=113
 

Guijia Squadrons

“The Sì Líng Squads are a prestigious unit, a source of pride for their military prowess in service of the nation. The Guijia machines of the State Cavalry are the best warfare tools devised by man to this day.
In days of yore, incorporation into an elite unit was a matter of lineage or rank, but not in the reality of Yu Jing where, thanks to Imperial socialism, only the best can join the best units, regardless of their birth. An aptitude testing programme carried out in middle schools selects young people with the potential to serve the State from the higher echelons of the military.

Once vetted, they are relocated to training centers, where veteran soldiers prepare and evaluate them. After a final selection, only the most promising, regardless of their social origin, receive the reward of joining the best Yu Jing units. […] Piloting a Guijia, the most advanced light war machine, product of our superior technology, a soldier can traverse the most gruesome killzone unscathed and help Yu Jing fulfil its destiny […] Sì Líng Regiments on planet Yutang, like those mythical creatures, are spread across the four points of the compass to defend the land. The Qílín (Unicorn) Regiment is deployed in the continental West […] The Fènghuáng (Phoenix) Regiment protects the fertile South. […] The Gui-Xian (Immortal Turtle) Regiment covers the North, our cultural bastion. […] And the Lóng (Dragon) Regiment defends the industrious East and our beloved capital. […] Sì Líng Regiments were responsible for many of our glorious victories during the NeoColonial Wars […] Comrade-subject, your children might become heroes of the Yu Jing StateEmpire. Your unsung efforts are the foundation of our socialist-Imperial society…” (Excerpts from Ministry of Information propaganda broadcast.)
 
 
 
 





Dactyls, Steel Phalanx Support Corps

The Support Corps of the Assault Subsection of the SSS is composed entirely of specialists, both combat engineers and field medics. The Steel Phalanx was conceived as a purely offensive force, but the stagnation of the Paradiso conflict spread the always scarce Sophotects too thinly, forcing the SSS to create a new support unit capable of keeping up with the rest of its heroic troops.
In Greek Mythology, the supernatural beings called Dactyls (in Ancient Greek ‘Fingers’) were magical smiths and healers who discovered iron and metalworking. Their Phalanx counterparts are all master demolishers. Explosives are their forte and very few troops in the Sphere can boast their level of proficiency with D-Charges and plastic.

They have blasted bridges and facilities and mined roads on every Paradiso front. They can repair gear and treat their fallen brothers in arms, but their ability to fulfil their objective under enemy fire is not what makes them a valuable asset to the SSS. Dactyls shine in the finesse they demonstrate in the exercise of their job, be it an emergency surgery in the middle of the battlefield or a controlled demolition. Their nimble fingers make only the most precise movements and their full attention is on the desired outcome, whether an in extremis rescue from the clutches of death or an explosion to collapse the entire building.

http://infinitythegame.com/article.php?id=115

 

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